
Lucas Fontaine
Motion Designer

The most common mistake in motion design is treating it as the last step — something you add to a finished design to make it feel alive. This piece makes the case for motion as a core component of brand identity, and explains how to build a motion system with the same rigour you would bring to a type or colour system.
Motion Is Not Decoration
The most common mistake in motion design is treating animation as the last step — something you add to a finished design to make it feel alive. When motion is an afterthought, it shows. Elements fade in because fading in is the default. Things slide because sliding is what the transition preset does. The result is motion that the eye registers but the brain ignores.
Movement Carries Meaning
Every motion decision communicates something — about the nature of the brand, the relationship between elements, the hierarchy of information, the emotional register of the experience. A spring animation with high stiffness communicates precision and control. A slow ease with significant overshoot communicates warmth and playfulness. A linear transition communicates nothing, which is why it feels mechanical and cold.
The brands we most admire — the ones where the motion feels inevitable rather than applied — are the ones where motion decisions were made alongside identity decisions, not after them. The motion system is part of the identity system. It has its own logic, its own vocabulary, its own personality.
Building a Motion Language
When we build a motion system for a brand, we start with three questions. What does this brand feel like at rest? What does it feel like in motion? And what is the relationship between those two states?
A brand that is still and composed at rest might move with sudden, decisive transitions — the stillness interrupted by clarity. A brand that is warm and approachable at rest might move with organic, slightly imperfect easing — the warmth amplified by imprecision. The motion system should not contradict the visual identity. It should be its temporal expression.
The Practical Reality
Good motion design is expensive to do well and almost impossible to do consistently across a large organisation without a properly documented system. This is where most brands fall down — they invest in beautiful motion work for a launch campaign and then watch it degrade as the system gets implemented by teams who do not have the original context.
The solution is documentation that goes beyond "here are the easing curves." It should explain the thinking behind each motion decision so that designers and developers who were not in the room can make new decisions that are consistent with the original intent. The best motion guidelines we have seen are the ones that explain why before they explain how.
Where Motion Is Going
The most interesting motion work happening right now is in the space between UI animation and film — extended sequences that play out over scroll, ambient animations that respond to environment rather than interaction, motion that exists at the edge of perception rather than demanding attention. The brands getting this right are the ones treating their digital presence as a moving image rather than a static layout that happens to have some transitions.




